The SG-1000, but in computer form.
Although the SG-1000 is said to have emerged from Sega’s plan to produce a home computer, my work hasn’t gone into any real detail on the SC-3000’s unique releases, even though they looked largely indistinguishable from SG-1000 titles at retail. Uranai Angel Cutie here, for example, could easily be mistaken for an SG-1000 game. But Uranai Angel Cutie also cuts to the heart of these titles’ omission.
The NES Works series and its spin-offs, like Segaiden, focus on console games; Uranai Angel Cutie is neither. First, the box specifically makes note of the fact that it only runs on SC-3000 or requires the SK-1100 keyboard (which effectively turns an SG-1000 into a computer). Secondly, it is not a game but rather a fortune-telling program. Sega shipped nearly 30 different program cartridges for SC-3000, none of which fall under the heading of “video games.” The platform’s catalog was dominated by educational applications, which included English language tutorials, math drills, music lessons, history quizzes, and even an app for learning the Periodic Table of Elements.

Australian distributor John Sands Electronics did release dozens of region-exclusive cartridges that include a variety of games, but the extremely limited nature of these releases and their borderline-official status put them well outside the remit of this book. No chronicle is ever truly comprehensive, and with luck someone will someday publish a proper history of Sega platforms in Australia.

Uranai Cutie Angel, a fortune-telling app for SC-3000.